122 lines
4.6 KiB
SQL
122 lines
4.6 KiB
SQL
-- Seed a handful of wiki pages for visual testing.
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-- Uses the first campaign in the DB; does nothing if no campaign exists.
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INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type)
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SELECT
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c.id,
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c.guild_id,
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c.created_by,
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'The City of Silverkeep',
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'# Silverkeep
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A walled trade city perched at the confluence of the Arren and Mireth rivers. Population ~40,000. Governed by the **Merchant Council of Five**, each seat held by the head of a major trading house.
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## Districts
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- **The Warrens** — cramped lower-city tenements; where the party first arrived
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- **Coppergate** — artisan quarter, home to the Artificers'' Guild
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- **Highmantle** — noble estates and the Council Hall
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- **The Docks** — perpetually fog-bound, controlled by the Stevedores'' Brotherhood
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## Notable Figures
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| Name | Role | Notes |
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|------|------|-------|
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| Aldara Voss | Council Chair | Rumoured to deal with the Shadow Exchange |
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| Dorin Tusk | City Watch Commander | Owes the party a favour |
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| "Needle" | Thieves'' Guild contact | Met in Session 3 |
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## Lore Hook
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The party discovered a tunnel beneath the Warrens leading to a pre-city ruin. The inscription above the entrance read: *"Here the old roads remember."*',
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'Locations',
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'shared'
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FROM campaigns c
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LIMIT 1;
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INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type)
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SELECT
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c.id,
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c.guild_id,
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c.created_by,
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'Aldara Voss — Council Chair',
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'# Aldara Voss
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**Role:** Chair of the Merchant Council of Five
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**Age:** ~55
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**Affiliation:** House Voss (textiles & magical reagents)
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## Appearance
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Tall, severe features. Always wears deep violet robes with silver thread. Never seen without her signet ring — a serpent eating its tail.
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## Known Facts
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- Has held the Chair seat for 11 years, an unusually long tenure
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- Her trade ships have never been raided by the river pirates that plague competitors
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- Three political rivals have died of "natural causes" during her tenure
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## DM Notes (Public)
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The party has met her twice. She was cordial but clearly measuring them. She offered a *"small task"* in Session 4 that the group declined.
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## Rumours
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> *"They say she doesn''t sleep — that she communes with something in the dark water beneath Highmantle."*
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> — overheard at the Gilded Flagon',
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'NPCs',
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'shared'
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FROM campaigns c
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LIMIT 1;
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INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type)
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SELECT
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c.id,
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c.guild_id,
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c.created_by,
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'The Shadow Exchange — DM Notes',
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'## What It Actually Is
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The Shadow Exchange is not a thieves'' guild — it is a centuries-old **information brokerage** run by a lich named Verath the Pale who was cursed to exist only as written contracts.
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Aldara Voss discovered a partial contract in the ruins beneath the Warrens (see Silverkeep). She has been feeding it information about the Council in exchange for "favours" — specifically, eliminating rivals.
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## The Contract Mechanic
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Anyone who signs a contract with the Exchange is bound. The party may find partial contracts. If a PC signs one (even unknowingly), they are **compelled to fulfil the terms or suffer the curse** (1d6 psychic damage per day of delay, escalating).
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## Planned Reveal
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Session 7 — the party traces the tunnel to the ruin and finds the Exchange''s archive vault. The contracts for Voss and two other Council members are there.',
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'Lore',
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'dm'
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FROM campaigns c
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LIMIT 1;
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INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type)
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SELECT
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c.id,
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c.guild_id,
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c.created_by,
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'Amulet of Unwritten Paths',
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'## Description
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A tarnished silver amulet on a black cord. The face shows a compass rose with no cardinal markings — the needle spins freely.
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## Properties (Attunement Required)
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- **Wayfinding (passive):** The wearer always knows the cardinal directions and cannot become lost by mundane means.
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- **Path Unwritten (1/day):** Choose a destination you have visited. The amulet tugs toward an *unexpected route* — never the obvious path. Often leads through forgotten places.
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- **Whispers of the Old Roads (1/long rest):** Concentrate for 1 minute. Gain a vision of one path that once existed through the current location — may reveal hidden passages.
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## History
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Found on a dead courier in the Warrens (Session 2). The courier''s guild mark was scratched off. The party has not yet had it identified.
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## DM Note
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This ties directly to the pre-city ruin network. Any location the party has visited that sits atop the old tunnel system will cause the needle to spin wildly — a breadcrumb I''m leaving for when they piece it together.',
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'Items',
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'shared'
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FROM campaigns c
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LIMIT 1;
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