-- Seed a handful of wiki pages for visual testing. -- Uses the first campaign in the DB; does nothing if no campaign exists. INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type) SELECT c.id, c.guild_id, c.created_by, 'The City of Silverkeep', '# Silverkeep A walled trade city perched at the confluence of the Arren and Mireth rivers. Population ~40,000. Governed by the **Merchant Council of Five**, each seat held by the head of a major trading house. ## Districts - **The Warrens** — cramped lower-city tenements; where the party first arrived - **Coppergate** — artisan quarter, home to the Artificers'' Guild - **Highmantle** — noble estates and the Council Hall - **The Docks** — perpetually fog-bound, controlled by the Stevedores'' Brotherhood ## Notable Figures | Name | Role | Notes | |------|------|-------| | Aldara Voss | Council Chair | Rumoured to deal with the Shadow Exchange | | Dorin Tusk | City Watch Commander | Owes the party a favour | | "Needle" | Thieves'' Guild contact | Met in Session 3 | ## Lore Hook The party discovered a tunnel beneath the Warrens leading to a pre-city ruin. The inscription above the entrance read: *"Here the old roads remember."*', 'Locations', 'shared' FROM campaigns c LIMIT 1; INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type) SELECT c.id, c.guild_id, c.created_by, 'Aldara Voss — Council Chair', '# Aldara Voss **Role:** Chair of the Merchant Council of Five **Age:** ~55 **Affiliation:** House Voss (textiles & magical reagents) ## Appearance Tall, severe features. Always wears deep violet robes with silver thread. Never seen without her signet ring — a serpent eating its tail. ## Known Facts - Has held the Chair seat for 11 years, an unusually long tenure - Her trade ships have never been raided by the river pirates that plague competitors - Three political rivals have died of "natural causes" during her tenure ## DM Notes (Public) The party has met her twice. She was cordial but clearly measuring them. She offered a *"small task"* in Session 4 that the group declined. ## Rumours > *"They say she doesn''t sleep — that she communes with something in the dark water beneath Highmantle."* > — overheard at the Gilded Flagon', 'NPCs', 'shared' FROM campaigns c LIMIT 1; INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type) SELECT c.id, c.guild_id, c.created_by, 'The Shadow Exchange — DM Notes', '## What It Actually Is The Shadow Exchange is not a thieves'' guild — it is a centuries-old **information brokerage** run by a lich named Verath the Pale who was cursed to exist only as written contracts. Aldara Voss discovered a partial contract in the ruins beneath the Warrens (see Silverkeep). She has been feeding it information about the Council in exchange for "favours" — specifically, eliminating rivals. ## The Contract Mechanic Anyone who signs a contract with the Exchange is bound. The party may find partial contracts. If a PC signs one (even unknowingly), they are **compelled to fulfil the terms or suffer the curse** (1d6 psychic damage per day of delay, escalating). ## Planned Reveal Session 7 — the party traces the tunnel to the ruin and finds the Exchange''s archive vault. The contracts for Voss and two other Council members are there.', 'Lore', 'dm' FROM campaigns c LIMIT 1; INSERT INTO wiki_pages (campaign_id, guild_id, author_id, title, body_md, category, note_type) SELECT c.id, c.guild_id, c.created_by, 'Amulet of Unwritten Paths', '## Description A tarnished silver amulet on a black cord. The face shows a compass rose with no cardinal markings — the needle spins freely. ## Properties (Attunement Required) - **Wayfinding (passive):** The wearer always knows the cardinal directions and cannot become lost by mundane means. - **Path Unwritten (1/day):** Choose a destination you have visited. The amulet tugs toward an *unexpected route* — never the obvious path. Often leads through forgotten places. - **Whispers of the Old Roads (1/long rest):** Concentrate for 1 minute. Gain a vision of one path that once existed through the current location — may reveal hidden passages. ## History Found on a dead courier in the Warrens (Session 2). The courier''s guild mark was scratched off. The party has not yet had it identified. ## DM Note This ties directly to the pre-city ruin network. Any location the party has visited that sits atop the old tunnel system will cause the needle to spin wildly — a breadcrumb I''m leaving for when they piece it together.', 'Items', 'shared' FROM campaigns c LIMIT 1;